Gallery

The images below demonstrate the variety and creativity possible with 2D and 3D sculpture using the Easy Art Pro approach to developing your ideas. The first section shows breakdowns and explanations of how the images were created along with larger full screen versions for clearer viewing.

The second section is a folio compilation of previous work for many, many projects spanning the previous 20 years for projects in film, children’s TV, computer games, advertising and theme park ride design. Some of the Easy Art Pro techniques were used in creating these images, some were created directly from a client’s brief.

Enjoy browsing the gallery! (Click on any thumbnail to enlarge)

Spokeless bike from rubbish- Product Design
Spokeless Bike Using random bits of what is essentially junk, pens, bottle tops, elastic bands, screws, sellotape rings etc the spoke less bike was created after viewing the scattering of rubbish from many different angles. The finished design and image were not preconceived in any way and the idea of a spoke less, motor driven bike came out of the blue as the elements began to resemble something.

To achieve the final image took several passes of refinement to realise and was created using Adobe Photoshop.

The second image came from the same layout of rubbish. I noticed a shape that I thought would be a nice design for a self-levelling screen, hand held camera.

This image was also realised in Adobe Photoshop.
Spokelss Bike
Scooter from random scribbles- Product Design
Scooter Starting by scribbling totally randomly- pen on paper- similarly to the spokeless bike above, the lines were viewed at many different angles, added to, rubbed out and finessed before the shape of the scooter emerged. The scooter had no particular special function, I just found the shape and proportions appealing to the eye.

To achieve the final image took several passes of refinement to realise and was created using Adobe Photoshop.
Kettle design from buzzwords- Product Design
Kettle Another useful technique that can create interesting results is using buzzwords. The client in this instance wanted a kettle that had a feel of a bird (!). I suggested a canary and thus kettle + canary was born. The designed was finessed through many stages, changed a lot, until the final version was agreed upon with the bird’s “eye” being represented by the blue water level in the middle and the pouring spout obviously what would be the beak. Quite an unusual and interesting final design.

To achieve the final image took several passes of refinement to realise and was created using Adobe Photoshop.
In-line skate- Product Design
Inline Skate This design and stylisation for an inline skate was the result of several different elements. As this was a very functionally driven item there were lots of constraints as to what and what couldn’t be done however interesting and experimental. The final image is included here more as a demonstration of a rendering and presentation technique than anything else, even though many of the Easy Art Pro methods were used and utilised in its creation.

To achieve the final image took several passes of refinement to realise and was created using Adobe Photoshop.
Drop ship spacecraft from can opener- Concept art
Spacecraft A lot of the time it is possible to see objects within other objects, very similar to starring up at the clouds and noticing random but recognisable shapes appear. This similar principle can be employed sometimes when you spot something that could be …something else.

In this instance a simple traditional can opener when held at a certain angle looked like it could be turned into some sort of futuristic craft, and it duly was!

This final image was completed very quickly, approximately 45 minutes from blank page to finished image, and was created using Corel Painter.
Underground cave from basil plant and bean peeler- Concept art
Underground Cave
Underground Cave
This design is testament to the notion that ideas and images truly do come from the strangest of places at the oddest of moments!

After being briefed on the design requirements for this particular project I noticed that the draining board at the side of the sink in the kitchen was empty apart from a basil plant. Looking almost directly down my eye spotted the leaves and stalks forming a random twisting “tunnel” kind of shape. A photograph of that and the bean peeler at its side gave me a starting point to develop the underground futuristic cave environment I had been requested to design and storyboard.

The space ship that was quickly sketched into the scene was later developed with more detail and can be seen in the second image.

Because of several client changes the cave image took a total of about one hour to complete using Corel Painter.
Underground cave from orange and apple peel- Concept art
Underground Cave from Orange Sometimes during one project, images for another suddenly appear. In this instance I was doing a piece of personal art, manipulating the images I’d photographed of some orange and apple peel that were randomly dropped onto some black foam board.

As I was working on them, another project I had been commissioned to do popped into my head. I had been asked to provide some conceptual art for some sequences in a computer game, one of which was two explorers in an underground cave finding their way out.

My eye spotted the shapes within the peelings and saw the end of the orange looked like a door opening away from the piece of peeling beneath.

This developed into the final piece and the results were achieved very rapidly in around 20 minutes using Corel Painter
Finding creature designs from random scribbles- Concept art
Scribbles This technique is invaluable when you have designed many creatures for a project and are looking for a fresh angle. The process is quite simple, using totally random scribbles you search them for inspirational shapes and forms, turning the page, folding it, look at it in a mirror.

Eventually all sorts of images pop out at you and you choose which best suits your needs.

This image took around 15 minutes to realise in Corel Painter.
Underwater city from random rubbish
Underwater City Once again using the rubbish technique, but this time for a piece of concept art not product design, which if anything gave me more licence to stretch the creative limits.

I studied the layout of bits and pieces and from my client brief, spotted the shapes that might look best for the final design idea.

As with the other images this final picture was realised very quickly in around 30 minutes from sketch to completion using Corel Painter.
Polar station from coffee maker
Polar Station As with the above drop ship and can opener, I was looking for inspiration for a shape for a research station that would be based in blizzard conditions at one of the polar caps.

Once again, in a spontaneous moment I noticed the coffee machine in the kitchen and used its shape as a base for the design.

This final image was again completed very quickly, approximately 30 minutes, and was created using Corel Painter.

Goblin head design and sculpture
Goblin
Goblin
Stage one of this process began with me taking a photograph of my mother and playing around with adding and subtracting elements of my face onto hers. I finally settled on using my wyes over her face, which is the on the far left of the small development sketches at the bottom. This then went through several stages and resulted in colour studies and a final black and white sketch ready to be translated in a real 3D silicone sculpture.

Stage two of this process took the design sketch from stage one and began realising it in plastiline, a professional quality plasticine that allows for minute surface detailing, When this was completed a mold was taken off the sculpture and then cast in translucent skin pigmented silicone that looks and feels just like real skin. Subtle flesh tones, veins and spots and then individually punched hairs were inserted to create the final rather scary piece.


Click on any thumbnail to enlarge